Jay Leno explains 3D Printing and Scanning
3 D Printer
3 D Scanner
Monday, November 15, 2010
Saturday, November 13, 2010
Graffiti Creator
Cup Cakes as Digital Art
Monday, November 8, 2010
Sunday, October 24, 2010
Incorporating Craft and Technology at MIT
In this week's CRAFT Video, come with me to the Media Lab at the Massachusetts Institute of Technology. There I met with e-textiles pioneer Leah Buechley and students from her research group called "High-Low Tech," which Leah describes as "blends" of technology with traditional crafts to make new toolkits for creativity and learning. I had so much fun checking out the amazingly brilliant and fun projects by Hannah Perner-Wilson, Emily Lovell, David Mellis, and Bonifaz Kaufmann, I had a hard time leaving!
Wednesday, September 1, 2010
Updated Class Schedule
VI. Schedule of Classes
Week 1 and 2
1.Overview of course
2.Use of ”Computer is Just a Tool to Make ART! “
3.Overview of Open Source Programs
4.Use of “Youtube” and Google as a Help tool
5.Photoshop and Basics. Setting up workspace and Tool bars.
6.Ctrl Z, Undo button, and use of history window.
7.Preview of Digital Artists
8.Creating digital images with traditional art techniques.
9.Digital Photography of Artwork. (It is much easier to work with a great original instead of trying to fix the original image on the computer.)
10.Photoshop basics. Workspace, Tools etc.
Exercise: View Class Blog and Select favorite Artist.
Exercise: Create art images to be photographed.
Exercise: Read Kenneth Huff interview for Monday class discussion
Week 3.
1.Photoshop techniques: Advanced Use of masks, layers, and filters.
2.Inkscape basics
3.Vector exercises. From hand drawn to Vector
4.Exercise: Transfer image from printed to traditional art.
5.Hand Gesture Drawing over Digital Printout.
6.Digitally Combine Hand Gesture Drawing with Digital Printout.
7.Scanning artwork
8.Exercise: Do research on digitally based artists at Artprize.
Exercise: Create collage with Photoshop using images from last weeks exercise
Week 4
1.Discuss traditional artists work and how it relates to Digitally Based Art
2.Photoshop Advanced techniques: Creating Patterns, Brushes
3.Inkscape Advanced techniques: Creating Patterns,
4.Learn the basics of Google Sketchup 3 D Modeling
5.Output: Transfers form Ink Jet Prints to paper and beyond.
6.Exercise: Discuss your favorite digitally based artists from Artprize.
7.Exercise: Find a traditionally based artist that could have used a computer as a tool; to make art.
Week 5 & 6.
1.Sketchup 3 D Advanced techniques
2.Exercise: Create a 3D object/ sculpture in Sketchup
3.Photoshop Advanced techniques: 3D imaging, warping,
4.Review of which “Digital Based Artists” will be presented by students.
5.Exercise: Do tutorial posted on class Blog.
6.Exercise: Do Discuss your favorite digitally based artists from Artprize
Week 7.
1.Review of Photoshop and Inkscape techniques
2. Exercise: Do tutorial posted on class Blog.
Week 8.
1.Midterm review and Critic of Art and technique.
2.Advance Digital Techniques
3.Work on Digital creations.
4.Experiment with output techniques.
5.Exercise: Do tutorial posted on class Blog.
Week 9.
1. Work on Digital creations
2.Exercise: Do tutorial posted on class Blog.
3.Exploring Output:
a)Laser Cuts, paper, wood
b)Plotter cut Sandblast material as a woodblock plate.
c)Plotter Cut Vinyl as a stencil for painting.
d)Ink jet Decals to transfer to a 3D object.
e)Water-jet cutters for sculptural use.
f)Large scale images, Billboards, Vinyl wraps.
Week 10.
1.Over view of Programming Art and Fractals
2.Combining 2D artwork into Motion.
3.Exercise: Do tutorial posted on class Blog.
Week 11.
1.Work on Digital creations.
2.Studio time to create art.
3.Exercise: Do tutorial posted on class Blog.
Week 12.
1.Work on Digital creations.
2.Studio time to create art.
3.Review and Critic of Art and technique.
Week 13.
1.Digital Presentation of Digital Based Artists
2.Finalize Sketchup designs to ready for output.
3.Work on Digital creations.
4.Studio time to create art.
Week 14.
1.Create a 2D or 3D prototype art presentation, for a large-scale commission.
2.Work on Digital creations.
3.Studio time to create art.
Week 15.
1.Present 2D or 3D prototype art presentation to class.
Explain techniques used.
2.Finalize work on Digital Creations and Studio Artwork.
3.Create a simple animation from 2 D Digital images.
4.Create a Prezi Collage of your digital artwork
Week 16.
1.Finalize work on Digital Creations and Studio Artwork.
2.Present animation in a creative way.
Final Review and critic of finished artwork
Week 1 and 2
1.Overview of course
2.Use of ”Computer is Just a Tool to Make ART! “
3.Overview of Open Source Programs
4.Use of “Youtube” and Google as a Help tool
5.Photoshop and Basics. Setting up workspace and Tool bars.
6.Ctrl Z, Undo button, and use of history window.
7.Preview of Digital Artists
8.Creating digital images with traditional art techniques.
9.Digital Photography of Artwork. (It is much easier to work with a great original instead of trying to fix the original image on the computer.)
10.Photoshop basics. Workspace, Tools etc.
Exercise: View Class Blog and Select favorite Artist.
Exercise: Create art images to be photographed.
Exercise: Read Kenneth Huff interview for Monday class discussion
Week 3.
1.Photoshop techniques: Advanced Use of masks, layers, and filters.
2.Inkscape basics
3.Vector exercises. From hand drawn to Vector
4.Exercise: Transfer image from printed to traditional art.
5.Hand Gesture Drawing over Digital Printout.
6.Digitally Combine Hand Gesture Drawing with Digital Printout.
7.Scanning artwork
8.Exercise: Do research on digitally based artists at Artprize.
Exercise: Create collage with Photoshop using images from last weeks exercise
Week 4
1.Discuss traditional artists work and how it relates to Digitally Based Art
2.Photoshop Advanced techniques: Creating Patterns, Brushes
3.Inkscape Advanced techniques: Creating Patterns,
4.Learn the basics of Google Sketchup 3 D Modeling
5.Output: Transfers form Ink Jet Prints to paper and beyond.
6.Exercise: Discuss your favorite digitally based artists from Artprize.
7.Exercise: Find a traditionally based artist that could have used a computer as a tool; to make art.
Week 5 & 6.
1.Sketchup 3 D Advanced techniques
2.Exercise: Create a 3D object/ sculpture in Sketchup
3.Photoshop Advanced techniques: 3D imaging, warping,
4.Review of which “Digital Based Artists” will be presented by students.
5.Exercise: Do tutorial posted on class Blog.
6.Exercise: Do Discuss your favorite digitally based artists from Artprize
Week 7.
1.Review of Photoshop and Inkscape techniques
2. Exercise: Do tutorial posted on class Blog.
Week 8.
1.Midterm review and Critic of Art and technique.
2.Advance Digital Techniques
3.Work on Digital creations.
4.Experiment with output techniques.
5.Exercise: Do tutorial posted on class Blog.
Week 9.
1. Work on Digital creations
2.Exercise: Do tutorial posted on class Blog.
3.Exploring Output:
a)Laser Cuts, paper, wood
b)Plotter cut Sandblast material as a woodblock plate.
c)Plotter Cut Vinyl as a stencil for painting.
d)Ink jet Decals to transfer to a 3D object.
e)Water-jet cutters for sculptural use.
f)Large scale images, Billboards, Vinyl wraps.
Week 10.
1.Over view of Programming Art and Fractals
2.Combining 2D artwork into Motion.
3.Exercise: Do tutorial posted on class Blog.
Week 11.
1.Work on Digital creations.
2.Studio time to create art.
3.Exercise: Do tutorial posted on class Blog.
Week 12.
1.Work on Digital creations.
2.Studio time to create art.
3.Review and Critic of Art and technique.
Week 13.
1.Digital Presentation of Digital Based Artists
2.Finalize Sketchup designs to ready for output.
3.Work on Digital creations.
4.Studio time to create art.
Week 14.
1.Create a 2D or 3D prototype art presentation, for a large-scale commission.
2.Work on Digital creations.
3.Studio time to create art.
Week 15.
1.Present 2D or 3D prototype art presentation to class.
Explain techniques used.
2.Finalize work on Digital Creations and Studio Artwork.
3.Create a simple animation from 2 D Digital images.
4.Create a Prezi Collage of your digital artwork
Week 16.
1.Finalize work on Digital Creations and Studio Artwork.
2.Present animation in a creative way.
Final Review and critic of finished artwork
Kenneth Huff Interview
Kenneth Huff, is an artist I met on the streets while I was selling my artwork at art fairs. He was one of the first digital artists to show his work.
from the interview:
Having exhibited his artwork in more than 350 shows internationally, Kenneth Huff is one of the world's most renowned digital creatives--redefining the word fabulous. With an amassed portfolio of naturalistic permutations in prints, sculptures and time-based works, Huff explores organic forms found in the natural world--the ever present beauty in everyday surroundings. Of his sumptuous signature style, he says "Organic structures harkens back to the main point of my work--patterns in nature. Why I create is not about the technology, it's about the image."
Thursday, August 26, 2010
Wednesday, August 25, 2010
Katsushika Hokusai
Hokusai (1760-1849)
Katsushika Hokusai, Japan's best known artist, is ironically Japan's least Japanese artist. Japan's best known woodblock print, The Great Wave, is very un-Japanese. Welcome to the artist often known as Hokusai.
Hokusai (1760-1849) lived during the Tokugawa period (1600 to 1867). In a Japan of traditional Confucian values and feudal regimentation, Hokusai was a thoroughly Bohemian artist: cocky, quarrelsome, restless, aggressive, and sensational. He fought with his teachers and was often thrown out of art schools. As a stubborn artistic genius, he was single-mindedly obsessed with art. Hokusai left over 30,000 works, including silk paintings, woodblock prints, picture books, manga, travel illustrations, erotic illustrations, paintings, and sketches. Some of his paintings were public spectacles which measured over 200 sq. meters (2,000 sq. feet.) He didn't care much for being sensible or social respect; he signed one of his last works as "The Art-Crazy Old Man". In his 89 years, Hokusai changed his name some thirty times (Hokusai wasn't his real name) and lived in at least ninety homes. We laugh and recognize him as an artist, but wait, that's because we see him as a Western artist, long before the West arrived in Japan.
"From the age of six I had a mania for drawing the shapes of things. When I was fifty I had published a universe of designs. but all I have done before the the age of seventy is not worth bothering with. At seventy five I'll have learned something of the pattern of nature, of animals, of plants, of trees, birds, fish and insects. When I am eighty you will see real progress. At ninety I shall have cut my way deeply into the mystery of life itself. At a hundred I shall be a marvelous artist. At a hundred and ten everything I create; a dot, a line, will jump to life as never before. To all of you who are going to live as long as I do, I promise to keep my word. I am writing this in my old age. I used to call myself Hokosai, but today I sign my self 'The Old Man Mad About Drawing." -- Hokusai
Hokusai started out as a art student of woodblocks and paintings. During the 600-year Shogun period, Japan had sealed itself off from the rest of the world. Contact with Western culture was forbidden. Nevertheless, Hokusai discovered and studied the European copper-plate engravings that were being smuggled into the country. Here he learned about shading, coloring, realism, and landscape perspective. He introduced all of these elements into woodblock and ukiyo-e art and thus revolutionized and invigorated Japanese art.
Although Chinese and Japanese paintings had been using long distance landscape views for 1,500 years, this style had never entered the woodblock print. Ukiyo-e woodblocks were produced for bourgeoisie city gentry who wanted images of street life, sumo wrestlers, and geishas. The countryside and peasants were ignored.
What was the influence on Hokusai? Here's an example of Dutch landscape art:
Sunday, May 9, 2010
Erik Johansson's Digital Photographs WEBSITE
I'm a 25 years old photographer from Gothenburg, Sweden. Working mostly with personal projects and commercial work. I see myslelf as a photographer as much as a retoucher, a combination that is only limited by my own imagination. I hope you find my work inspiring!
Here is a link to a youtube video:
http://www.youtube.com/watch?v=DKaTDHUTYPU&feature=related
Thursday, March 18, 2010
Free Graphic Arts Softwareto e
Here are some, free great graphics arts programs to Art it up with.
Sculptris is virtual clay modeling. It is a very easy way to model in 3D. I have taught 6 year olds how to create using this program.
InkScape is an Open Source vector graphics editor, with capabilities similar to Adobe Illustrator and CorelDraw
http://www.inkscape.org/download/?lang=en
Gimp is a GNU Image Manipulation Program, is a raster or bitmap graphics editor used to process digital graphics and photographs. Here is a free great alternative to Photoshop
http://www.gimp.org/downloads/
Artrage
The best actually real painting program I have seen for any price.
You can actually blend colors, just like real oil paints."
Starter edition is very basic and free however their 30 free trial of "Artrage 3.0" is incredible and only $60
$1.99 on the iphone or $5.99 for the ipad. Give it a try.
http://www.artrage.com/artragedemo.html
Google SketchUp 8
Create 3D models and share them with the world
Google SketchUp is software that you can use to create 3D models of anything you like. Build models and add them to Google Earth »
Get started right away.
Most people get rolling with SketchUp in just a few minutes. Dozens of video tutorials, an extensive Help Center and a worldwide user community mean that anyone who wants to make 3D models with SketchUp, can. Check out our training videos »
Model anything you can imagine.
Redecorate your living room. Design a new piece of furniture. Model your city for Google Earth. Create a skatepark for your hometown, then export an animation and share it on YouTube. There's no limit to what you can create with SketchUp.
Get models online for free.
You can build models from scratch, or you can download what you need. People all over the world share what they've made on the Google 3D Warehouse. It's a huge, searchable repository of models, and it's free. Explore the Google 3D Warehouse »
http://sketchup.google.com/download/
We have access to a 3D Printer, go to http://www.dimensionprinting.com/ to see the possibilities. So when you create something in a Google Sketchup you can have it made into a real object.
Andrea Mosaic
Welcome to the official page of AndreaMosaic, a free project to create digital art using images and computer software. With AndreaMosaic you can create your own photographic mosaics made with your own pictures. A photo mosaic is an image composed of many tiled photos.
http://www.andreaplanet.com/andreamosaic/
Processing
Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Developed at MIT
http://processing.org/download/
Blender
Blender is a software 3D animation program. It can be used for modeling, texturing, rigging, skinning, animating, rendering, UV unwrapping, particle and other simulating, non-linear editing, compositing, and creating interactive 3D applications. Blender has a robust feature set similar in scope and depth to other high-end 3D software such as 3ds Max and Maya.
http://www.blender.org/download/get-blender/
Bamboo (Small) Pen Tablet with Pen Only
If you really are planning on working creating "art" on a computer, then you need this great tool for inputting your ideas. Using this with "Artrage" is the most realistic way of painting on a computer screen I have experienced.
Amazon has the best price $49.99 or direct at Wacom for a reconditioned one which just had a packaged opened by customer then returned .
http://www.amazon.com/Bamboo-Small-Pen-Tablet-Only/dp/B000V9T2JA
Sculptris is virtual clay modeling. It is a very easy way to model in 3D. I have taught 6 year olds how to create using this program.
InkScape is an Open Source vector graphics editor, with capabilities similar to Adobe Illustrator and CorelDraw
http://www.inkscape.org/download/?lang=en
Gimp is a GNU Image Manipulation Program, is a raster or bitmap graphics editor used to process digital graphics and photographs. Here is a free great alternative to Photoshop
http://www.gimp.org/downloads/
Artrage
The best actually real painting program I have seen for any price.
You can actually blend colors, just like real oil paints."
Starter edition is very basic and free however their 30 free trial of "Artrage 3.0" is incredible and only $60
$1.99 on the iphone or $5.99 for the ipad. Give it a try.
http://www.artrage.com/artragedemo.html
Google SketchUp 8
Create 3D models and share them with the world
Google SketchUp is software that you can use to create 3D models of anything you like. Build models and add them to Google Earth »
Get started right away.
Most people get rolling with SketchUp in just a few minutes. Dozens of video tutorials, an extensive Help Center and a worldwide user community mean that anyone who wants to make 3D models with SketchUp, can. Check out our training videos »
Model anything you can imagine.
Redecorate your living room. Design a new piece of furniture. Model your city for Google Earth. Create a skatepark for your hometown, then export an animation and share it on YouTube. There's no limit to what you can create with SketchUp.
Get models online for free.
You can build models from scratch, or you can download what you need. People all over the world share what they've made on the Google 3D Warehouse. It's a huge, searchable repository of models, and it's free. Explore the Google 3D Warehouse »
http://sketchup.google.com/download/
We have access to a 3D Printer, go to http://www.dimensionprinting.com/ to see the possibilities. So when you create something in a Google Sketchup you can have it made into a real object.
Andrea Mosaic
Welcome to the official page of AndreaMosaic, a free project to create digital art using images and computer software. With AndreaMosaic you can create your own photographic mosaics made with your own pictures. A photo mosaic is an image composed of many tiled photos.
http://www.andreaplanet.com/andreamosaic/
Processing
Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Developed at MIT
http://processing.org/download/
Blender
Blender is a software 3D animation program. It can be used for modeling, texturing, rigging, skinning, animating, rendering, UV unwrapping, particle and other simulating, non-linear editing, compositing, and creating interactive 3D applications. Blender has a robust feature set similar in scope and depth to other high-end 3D software such as 3ds Max and Maya.
http://www.blender.org/download/get-blender/
Bamboo (Small) Pen Tablet with Pen Only
If you really are planning on working creating "art" on a computer, then you need this great tool for inputting your ideas. Using this with "Artrage" is the most realistic way of painting on a computer screen I have experienced.
Amazon has the best price $49.99 or direct at Wacom for a reconditioned one which just had a packaged opened by customer then returned .
http://www.amazon.com/Bamboo-Small-Pen-Tablet-Only/dp/B000V9T2JA
Tuesday, March 16, 2010
ALEX MEADE Painter of Live 3D objects
Alexa Meade's innovative use of paint on the three dimensional surfaces of found objects, live models, and architectural spaces has been incorporated into a series of installations that create a perceptual shift in how we experience and interpret spatial relationships.
Alexa Meade is an installation artist based in the Washington, DC area. Her background in the world of political communications has fueled her intellectual interest in the tensions between perception and reality.
Monday, March 15, 2010
Stone Sculptures Blend Art and Technology
Click here for a "U 2 Print in 3D Advertiment !" from Uprint 3D Printer "Advertisment " U 2 CAN PRINT 3 D ART!"
http://www.dimensionprinting.com/3d-printers/3d-printing-uprint-video.aspx
Example of a 3D printed sculpture: Challenge (rapid prototype): Bruce Beasley
Streamline Your Designing: Dimension 3D Printers are priced for office use, so you can create onsite perfect working models directly from your CAD, made of tough ABS plastic that can be sanded, milled, even painted. And that’s just the beginning:
Example of a 3D printed sculpture: Challenge (rapid prototype): Bruce Beasley
Streamline Your Designing: Dimension 3D Printers are priced for office use, so you can create onsite perfect working models directly from your CAD, made of tough ABS plastic that can be sanded, milled, even painted. And that’s just the beginning:
Monday, February 22, 2010
mr brainwash
This artist mixes everything together.
Here is what Shepard Fairey said bout him,
Mr. Brainwash is an enigma. I want to hug him one second and smack him the next. He is awesome, infuriating, almost impossible to define, but if an artist is defined by relentless, obsessive passion, then MBW is definitely an artist. Which kind of artist though? When I first met MBW he was a film maker. He started documenting me putting art up on the streets and in galleries back in ‘99. He has hundreds of hours of footage and often risked his neck climbing with a camera to very dangerous spots. MBW’s camera was ALWAYS on… Theoretically MBW is coming out with an OBEY documentary eventually. Somewhere along the way I introduced MBW to Banksy, which seemed to lead him to transition from just a voyeur to a participant, and he began making his own street art. MBW told me he used to paint and had actually sold his art to Michael Jackson years ago. Knowing this art background and his obsessive nature, it does not surprise me how quickly MBW rose to prominence with his street art, becoming one of the most “up” people in LA in a short amount of time. Not all of the work was magnificent, but it improved steadily, reflecting the maxim that practice yields results. Meanwhile, in addition to his street art, as flows logically, MBW was also making canvases and screen prints that could be shown in a gallery. In his usual style, MBW could not just do a small art show, he had to go completely over the top and put together one of the largest, most ambitious, non-museum shows I can think of (more detailed description below). Of course nothing can go smoothly with MBW and over the weekend he wrecked his car and fell off a billboard breaking his foot. A less insane person would have postponed their art show, but he instead postponed his foot surgery and is continuing work. With the ambition and commitment MBW has, I’m pretty sure he’ll pull the show off, but if he doesn’t, to paraphrase Malcolm Mclaren, a glorious failure is better than an underwhelming success. I will be playing records and a jazz band will perform, so it is going to be a good party.
-Shepard Fairey
MORE TO COME!
Lucy in the Sky with Diamonds "video of the film"
This inspired me back in the 60's. Great Rotoscoping
From Wikipedia, the free encyclopedia
Rotoscoping is an animation technique in which animators trace over live-action film movement, frame by frame, for use in animated films.[1] Originally, pre-recorded live-action film images were projected onto a frosted glass panel and re-drawn by an animator. This projection equipment is called a rotoscope, although this device has been replaced by computers in recent years. In the visual effects industry, the term rotoscoping refers to the technique of manually creating a matte for an element on a live-action plate so it may be composited over another background.
The film crew on the Beatles animated film Yellow Submarine employed rotoscoping in numerous instances, most notably the sequence for "Lucy in the Sky with Diamonds."
Sunday, February 21, 2010
INKSCAPE Download
The link is at the top of the page on the right!
Great visually friendly Vector program and it is open source.
Inkscape: Guide to a Vector Drawing Program Link to a very informative Help Manual.
Inkscape Help Manual
Great visually friendly Vector program and it is open source.
Inkscape: Guide to a Vector Drawing Program Link to a very informative Help Manual.
Inkscape Help Manual
Friday, February 19, 2010
Chuck Wimmer
Chuck Wimmer is a very successful artist at Art shows across the country. These are vector images done in Flash. These images could also very easily be created in Illustrator.
These images are hand drawn using an electronic pen. Published as high resolution
Giclee prints, they are originals --- not scanned reproductions. They are specifically designedjavascript:void(0)
to be produced in this manner and as such, are the first physical manifestations of the art.
Each edition is a first generation rendering. This method is unsurpassed by any other and has
an archival life of approximately 100 years!
These images are hand drawn using an electronic pen. Published as high resolution
Giclee prints, they are originals --- not scanned reproductions. They are specifically designedjavascript:void(0)
to be produced in this manner and as such, are the first physical manifestations of the art.
Each edition is a first generation rendering. This method is unsurpassed by any other and has
an archival life of approximately 100 years!
Thursday, February 18, 2010
The ArtRage 2.5 Starter Edition can be downloaded here at no cost.
The ArtRage 2.5 Starter Edition can be downloaded here at no cost. The Starter Edition provides 8 painting tools and lets you create, save, and print as many pictures as you like and doesn't limit their size. Try this to see if you could use this program to make art.I have found this graphics program to have some of the best real paint brushes.
Sunday, January 31, 2010
Interview with Chris Leavens Vector Artist
Jan 16th in Interviews by Sonali Vora
Chris Leavens is a talented vector artist born and raised in Pennsylvania who now resides in Los Angeles. He graduated with a BA in film and video and initially worked in the film industry. Later Chris decided to take a break from the film biz and began working as an illustrator, graphic designer, and web designer, focusing primarily on educational material for children.
Chris creates vector art entirely in Adobe Illustrator including textural elements. Chris's work incorporates absurdity, anthropomorphism, and a healthy dose of humor. For those who don't know he has also written a tutorial for Vectortuts+ .
In this interview he talks about how he got started in the design industry. He gives an insight into his creative process, talks about the awesomeness of vector art and Adobe Illustrator and much more!
Monday, January 25, 2010
flow/state Phil Renato
Documentation of the objects, process, and installation of Phil Rentao's sabbatical exhibition at Kendall College of Art and Design Main Gallery Jan 12-Feb 6 2010
This is a piece made on a 3D printer, See the interior honeycomb structure.
Make sure you see this show.
Kendall College of Art and Design Main Gallery Jan 12-Feb 6 2010
Thursday, January 21, 2010
Copyright and Fair Use in the Classroom,
What is Fair Use?
Fair use is the most significant limitation on the copyright holder's exclusive rights. Deciding whether the use of a work is fair IS NOT a science. There are no set guidelines that are universally accepted. Instead, the individual who wants to use a copyrighted work must weigh four factors:
The purpose and character of the use:
Is the new work merely a copy of the original? If it is simply a copy, it is not as likely to be considered fair use.
Does the new work offer something above and beyond the original? Does it transform the original work in some way? If the work is altered significantly, used for another purpose, appeals to a different audience, it more likely to be considered fair use.
Is the use of the copyrighted work for nonprofit or educational purposes? The use of copyrighted works for nonprofit or educational purposes is more likely to be considered fair use.
The nature of the copyrighted work:
Is the copyrighted work a published or unpublished works? Unpublished works are less likely to be considered fair use.
Is the copyrighted work out of print? If it is, it is more likely to be considered fair use.
Is the work factual or artistic? The more a work tends toward artistic expression, the less likely it will be considered fair use.
The amount and substantiality of the portion used:
The more you use, the less likely it will be considered fair use.
Does the amount you use exceed a reasonable expectation? If it approaches 50 percent of the entire work, it is likely to be considered an unfair use of the copyrighted work.
Is the particular portion used likely to adversely affect the author's economic gain? If you use the "heart" or "essence" of a work, it is less likely your use will be considered fair.
The effect of use on the potential market for the copyrighted work:
The more the new work differs from the original, the less likely it will be considered an infringement.
Does the work appeal to the same audience as the original? If the answer is yes, it will likely be considered an infringement.
Does the new work contain anything original? If it does, it is more likely the use of the copyrighted material will be seen as fair use.
Fair use is the most significant limitation on the copyright holder's exclusive rights. Deciding whether the use of a work is fair IS NOT a science. There are no set guidelines that are universally accepted. Instead, the individual who wants to use a copyrighted work must weigh four factors:
The purpose and character of the use:
Is the new work merely a copy of the original? If it is simply a copy, it is not as likely to be considered fair use.
Does the new work offer something above and beyond the original? Does it transform the original work in some way? If the work is altered significantly, used for another purpose, appeals to a different audience, it more likely to be considered fair use.
Is the use of the copyrighted work for nonprofit or educational purposes? The use of copyrighted works for nonprofit or educational purposes is more likely to be considered fair use.
The nature of the copyrighted work:
Is the copyrighted work a published or unpublished works? Unpublished works are less likely to be considered fair use.
Is the copyrighted work out of print? If it is, it is more likely to be considered fair use.
Is the work factual or artistic? The more a work tends toward artistic expression, the less likely it will be considered fair use.
The amount and substantiality of the portion used:
The more you use, the less likely it will be considered fair use.
Does the amount you use exceed a reasonable expectation? If it approaches 50 percent of the entire work, it is likely to be considered an unfair use of the copyrighted work.
Is the particular portion used likely to adversely affect the author's economic gain? If you use the "heart" or "essence" of a work, it is less likely your use will be considered fair.
The effect of use on the potential market for the copyrighted work:
The more the new work differs from the original, the less likely it will be considered an infringement.
Does the work appeal to the same audience as the original? If the answer is yes, it will likely be considered an infringement.
Does the new work contain anything original? If it does, it is more likely the use of the copyrighted material will be seen as fair use.
Wednesday, January 20, 2010
Exercise Assignment : Creative Collage
Exercise Assignment: Collage Creature
Create a figure out of vintage digital images.
Go to google images and download 10 to 15 images of humans, animals, insects, or plants, which you will use as source material.
Select images that are at least 300 x 300 dpi.
Save images to your flash drive
.
Open images in Photoshop three at a time.
Create a new file 5” x 7” 300dpi
Save the new file with the name of your Collage Creature. save as a psd.file ( Photoshop file)
Select sections using the select tools and copy selections and paste or drag on to the new blank file.
Use the transformation tools to scale, rotate, flip and or warp the selections.
Place different images together to create your figure.
See Maggie Taylor’s Web site for inspiration. www.maggietaylor.com
However, I want this piece to be your creation.
Your creature must have at lease 7 different elements form different images.
Show Work in progress on Monday
Final due on Thursday Jan. 28th Be prepared to explain how you created your piece.
Remember to save your file often!
Create a figure out of vintage digital images.
Go to google images and download 10 to 15 images of humans, animals, insects, or plants, which you will use as source material.
Select images that are at least 300 x 300 dpi.
Save images to your flash drive
.
Open images in Photoshop three at a time.
Create a new file 5” x 7” 300dpi
Save the new file with the name of your Collage Creature. save as a psd.file ( Photoshop file)
Select sections using the select tools and copy selections and paste or drag on to the new blank file.
Use the transformation tools to scale, rotate, flip and or warp the selections.
Place different images together to create your figure.
See Maggie Taylor’s Web site for inspiration. www.maggietaylor.com
However, I want this piece to be your creation.
Your creature must have at lease 7 different elements form different images.
Show Work in progress on Monday
Final due on Thursday Jan. 28th Be prepared to explain how you created your piece.
Remember to save your file often!
Saturday, January 16, 2010
Jerry Uelsmann Did Photoshop Techiques : Before the Time of Computers
Untitled, 1969
SGP ; 11"x14" ; 16"x20"
Uelsmann's surrealistic body of work is distinguished by its complex and poetic multiple image composition, revealing the extraordinary effects that the process of photography can accommodate. In a review of Uelsmann's 1975 monograph Silver Meditations, the critic Hilton Kramer said Uelsmann was abundantly endowed with "technical mastery and ... flawless confidence in ... the inspired energies of the imagination." Text from The Photography Encyclopedia
Jerry Uelsmann has been a master print maker since the early 1960s. He creates composite photographs with multiple negatives and extensive darkroom work. He uses up to a dozen enlargers at a time to produce his final surrealist images.
Maggie Taylor
Patient Gardener by Maggie Taylor
You do not need to know everything about Photoshop: Read what Maggie Taylor says about Photoshop.
When asked for her advice to someone learning digital imaging she had this to say, "I have met a lot of people who seem intimidated or frustrated by the many features of Photoshop. Keep in mind that you don't have to be able to use every part of the program. Don't be reluctant just because it seems too complicated in the beginning. Learn about a feature at the point that you need to use it. That's when it will make sense to you."
Wednesday, January 13, 2010
Sunday, January 10, 2010
The Computer is Just a Tool to Make ART!
The Computer is Just a Tool to Make ART!
This is a blog to showcase what the Digitally Based ART class at Aquinas College is about.
The class will be exploring numerous ways to use a computer to make art.
We will use a variety of 2D and 3d software programs form Photoshop, to Flash, to Illustrator, to Google Sketchup. Open source graphic software will also be covered.
Art is capitalized in Digital Based ART because Art is the main focus of this class.
We will use the computer to look at the world in a different way, then we will, create art based on these impressions.
The class will involve studying artists who use a computer to make art.
We will use this blog to communicate and share digitally based artwork and artists.
This is a blog to showcase what the Digitally Based ART class at Aquinas College is about.
The class will be exploring numerous ways to use a computer to make art.
We will use a variety of 2D and 3d software programs form Photoshop, to Flash, to Illustrator, to Google Sketchup. Open source graphic software will also be covered.
Art is capitalized in Digital Based ART because Art is the main focus of this class.
We will use the computer to look at the world in a different way, then we will, create art based on these impressions.
The class will involve studying artists who use a computer to make art.
We will use this blog to communicate and share digitally based artwork and artists.
Artrage
This Art Program costs $40 - $80 however it has the most realistic paintbrush.
You can try Artrage 2.5 for free to see what it does.
Best of all, ArtRage doesn't force you to learn complex tool settings, it lets you get right down to painting with tools you already know how to use.
Paint, Sketch and Draw With Tools You Already Know How to Use!
Welcome to the home of ArtRage, the easy to use, stylish painting software for Windows and Mac OS X!
With ArtRage you can paint with oils and watercolors, sketch with pencils, spray stickers over your canvas, and much more. Stencils and rulers let you create precise shapes or smooth curves freehand. Tracing and Reference images let you load photos to recreate either by eye or by letting ArtRage select colors for you as you paint. For professional users, ArtRage offers Layers and Layer Groups, Layer Blend Modes compatible with the PSD file format, plugin Filter suport and more.
You can try Artrage 2.5 for free to see what it does.
Best of all, ArtRage doesn't force you to learn complex tool settings, it lets you get right down to painting with tools you already know how to use.
Paint, Sketch and Draw With Tools You Already Know How to Use!
Welcome to the home of ArtRage, the easy to use, stylish painting software for Windows and Mac OS X!
With ArtRage you can paint with oils and watercolors, sketch with pencils, spray stickers over your canvas, and much more. Stencils and rulers let you create precise shapes or smooth curves freehand. Tracing and Reference images let you load photos to recreate either by eye or by letting ArtRage select colors for you as you paint. For professional users, ArtRage offers Layers and Layer Groups, Layer Blend Modes compatible with the PSD file format, plugin Filter suport and more.
Google Sketchup and Picasa Google Photo Program
http://sketchup.google.com/download/
Google SketchUp 7
Create 3D models and share them with the world
Google SketchUp is software that you can use to create 3D models of anything you like. Build models and add them to Google Earth »
http://sketchup.google.com/training/videos.html
Picasa is a free software download from Google that helps you locate and organize all the photos on your computer, edit and add effects to your photos with a few simple clicks and share your photos with others through email, prints, and on the web. The special Picasa Basic Fixes are buttons that make it fast and easy to crop, remove red eye, fix the contrast and color, and enhance your digital pictures, and they are very similar to the professional features in Lightroom!
http://picasa.google.com/
Google SketchUp 7
Create 3D models and share them with the world
Google SketchUp is software that you can use to create 3D models of anything you like. Build models and add them to Google Earth »
http://sketchup.google.com/training/videos.html
Picasa is a free software download from Google that helps you locate and organize all the photos on your computer, edit and add effects to your photos with a few simple clicks and share your photos with others through email, prints, and on the web. The special Picasa Basic Fixes are buttons that make it fast and easy to crop, remove red eye, fix the contrast and color, and enhance your digital pictures, and they are very similar to the professional features in Lightroom!
http://picasa.google.com/
Syllabus
AQUINAS COLLEGE
Art Department
Mission Statement of the Art Department
We train artists, art historians and visual arts administrators, and provide service courses for non-art majors. Through our courses, we aspire to build an appreciation for the rich interchange of images and ideas that link art and other academic disciplines. Our graduates in art have been encouraged to consider their future professional role in the contest of both the contemporary world and the historical world. Besides a reverence for art history, they have been taught appropriate skills of mind, hand, and eye. They have been helped to find the next steps in their life journey, and have been challenged to be the best they can be in their chosen specialty. Non-majors who have taken our courses become better able to evaluate the visual aspects of their environment, understand the value of creative problem solving, and appreciate art in history. And they often find their study of art to be profoundly nourishing to the spirit.
Aquinas College Integrity Statement
Aquinas College is rooted in the Dominican traditions of prayer, study, community and service, combined with a deep respect for truth, honesty and integrity. In this spirit, we strive to create an environment in which integrity is prized and practiced. We expect all community members to uphold these values through honesty, fairness, and respect for others.
COURSE SYLLABUS AND CALENDAR
AT 242-249 Digitally Based Art
I. Identifying Information
Location: Computer Lab Room #319/ Printmaking Studio
Times: Mon-Thursday 9-12am
Instructor: Jerry Berta
Home Number: 616 866 1950
Cell Number: 616 443 0452
Fax Number:
E-mail Address: jerryberta@gmail.com
Office Hours: Before and after class and by appointment Prerequisites: AT140 2-D Design
II. Course Description
Digitally Based Art class is designed to expose art students to various methods of using current image editing technology in the creation of art. Students will not only learn to use image editing software and equipment and how to incorporate new technology into their art practice, but will also learn about the place that technologically based art has in modern art history and in the current discourse.
Course goals:
1.Students will learn to use the computer as a tool to your make art.
2.Students will learn various ways to input ideas and creations into a computer, with a variety of Graphic Arts software. (See below)
3.Study how digital based art relates to modern artists from Seurat to Shepard Fairey.
4.Students will explore ways to output their computer creations on everything from printers to Rapid Prototype Machines.
5.These outputted objects would then be made into art.
Since this is a Digitally Based Art course. Our main way of communicating inside and outside of class will be through the class blog ” Computer is Just a tool to Make ART! “
http://computerisjustatooltomakeart.blogspot.com
Assignment will be posted here, along with links to Digitally Based Artists and tutorials for software. This is a two-way blog; all students will have access to post information for the class to share from assignments to research about digital artists and graphics software.
Requirements:
1.Sketchbook for ideas and keeping notes.
2.Flash Drive 8 GB for storing digital files.
3.Traditional Art Materials based on the art you want to create.
4.Final presentation materials such as frames and matting.
5.Use of digital camera
6.Some printing is covered by lab fees, additional prints may come with added cost.
Software programs:
1.Abode Design Suite. Available for use in AQ computer labs and art class.
a)Photoshop
b)AI Abode Illustrator
c)Abode Flash
d)Dreamweaver
2.Google Sketch Up 3D Modeling Program
3.Open Source Graphic Software
a)Gimp
b)Ink
Input techniques:
1.Digital Camera, Keyboard, Mouse, Graphic Tablet, Scanning
Output techniques:
1.You as an artist as an output tool. A new way to look at art, which you create with your traditional artist techniques & tools.
2.Ink Jet Printers, Laser Printers, Photo printing.
3.How to get from Ink Jet Prints to Canvas.
4.Rapid Prototype Machine. 3D Printer (Turn a Google Sketchup creation into reality.)
5.Laser cutters.
6.Water Jet Cutters.
7.CNC Routers
8.CNC Plasma Cutters
9.Video screens, from video MP3 Players to high res DVD.
We will study how traditional Artist’s techniques relate to Digitally Based Art.
From George Seurat, Close Close, Andy Warhol, Claude Monet, to Shepard Fairey,
There is no assigned textbook for this course.
There will be assigned reading and tutorials form the web and library.
See Weekly posting on Class Blog.
Learning Exercises Description:
This is a hands on art class, you will learn by doing. Every week there will be a several exercises you will need to perform in order to show your proficiency in image editing. As the class progresses these exercises will be assigned on the direction you are going with your art. Exercises are graded on your ability to show how well you have learned these techniques. These exercises will represent 25 % of your grade.
Digital art presentation.
Research and create a presentation about a Digital Based Artist that has influenced you in this course. A beginning list of artists will be provided.
This presentation will account for 10% of your grade.
Assignments Description:
There will be four art assignments, three minor assignments and one final major assignment. Assignments are art! These will graded on creativity, composition, use of technique and how well it stands up as a piece of art.
These Assignments will account for 50% of your grade.
Class Participation:
Art is a very basic form of communication from the very first cave paintings to the latest digital images. As artists you need to be able to communicate ideas. Participation in class discussions and input to the class blog is one of the requirements of this class. Class participation will account for 15% of your grade.
III. Schedule of Classes
Week 1.
1.Overview of course
2.Use of ”Computer is Just a Tool to Make ART!“
3.Use of “Youtube” and Google as a Help tool
4.Vector vs. Bitmap
5.Exercise: Using Objects as Pixels
6.Photoshop and Illustrator Basics. Setting up workspace and Toolbars.
7.Undo button and use of history
8.Sketchup Basics.
9.Preview of Digital Artists
10.Exercise: Do tutorial posted on class Blog.
Week 2.
1.Create a Digital Signature / Icon/ Stamp to mark your creation as a work of art.
2.Digital Photography
3.Photoshop techniques: Use of masks, layers, and filters.
4.Illustrators techniques: Use of Pen Tool, Text, Fills, Live Trace
5.Collage
6.Overview of Open source Graphic Art software.
7.Exercise: Do tutorial posted on class Blog.
Week 3.
1.Photoshop techniques: Advanced Use of masks, layers, and filters.
2.Illustrators techniques: Use of Pen Tool, Text, Fills, Live Trace
3.Vector exercises. From hand drawn to Vector
4.Output: Transfers form Ink Jet Prints to paper and beyond.
5.Exercise: Transfer image from printed to traditional art.
6.Hand Gesture Drawing over Digital Printout.
7.Digitally Combine Hand Gesture Drawing with Digital Printout.
8.Exercise: Do tutorial posted on class Blog.
Week 4
1.Photoshop Advanced techniques: Creating Patterns, Brushes
2.Illustrators Advanced techniques: Creating Patterns,
3.Sketchup 3 D Advanced techniques
4.Creating Patterns, Brushes
5.Using patterns to create fabric design
6.Exercise: Photoshop Repairing broken Neon
7.Exercise: Do tutorial posted on class Blog.
Week 5.
1.Sketchup 3 D Advanced techniques
2.Exercise: Create a 3D object/ sculpture in Sketchup
3.Photoshop Advanced techniques: 3D imaging, warping,
4.Review of which Digital Based Artists will be presented by students.
5.Exercise: Do tutorial posted on class Blog.
Week 6.
1.Conceptual Digital Art
2.Google Earth Art
3.Exercise: Do tutorial posted on class Blog.
Week 7.
1.Exercise: Do tutorial posted on class Blog.
2.Exploring Output:
a)Laser Cuts, paper, wood
b)Plotter cut Sandblast material as a woodblock plate.
c)Plotter Cut Vinyl as a stencil for painting.
d)Ink jet Decals to transfer to a 3D object.
e)Water-jet cutters for sculptural use.
f) Large scale images, Billboards, Vinyl wraps.
Week 8.
1.Midterm review and Critic of Art and technique.
2.Advance Digital Techniques
3.Work on Digital creations.
4.Experiment with output techniques.
5.Exercise: Do tutorial posted on class Blog.
Week 9.
1.Digital Presentation of Digital Based Artists
2.Visit to Meijer Sculptural Park to take digital images.
3. Work on Digital creations
4.Exercise: Do tutorial posted on class Blog.
Week 10.
1.Over view of Programming Art and Fractals
2.Combining 2D artwork into Motion.
3.Overview of Flash Animation
4.Use of Dreamweaver to animate images.
5.Exercise: Do tutorial posted on class Blog.
Week 11.
1.Work on Digital creations.
2.Studio time to create art.
3.Exercise: Do tutorial posted on class Blog.
Week 12.
1.Work on Digital creations.
2.Studio time to create art.
3.Review and Critic of Art and technique.
Week 13.
1.Explore output capabilities in local industry.
2.Finalize Sketchup designs to ready for output.
3.Work on Digital creations.
4.Studio time to create art.
Week 14.
1.Create a 2D or 3D prototype art presentation, for a large-scale commission.
2.Work on Digital creations.
3.Studio time to create art.
Week 15.
1.Present 2D or 3D prototype art presentation to class.
Explain techniques used.
2.Finalize work on Digital Creations and Studio Artwork.
3.Create a simple animation from 2 D Digital images.
Week 16.
1.Finalize work on Digital Creations and Studio Artwork.
2.Present animation in a creative way.
3.Final Review and critic of finished artwork.
REQUIREMENTS
1.Consistent and ON-TIME attendance. Art Department policy stipulates a grading penalty for more than three absences and a grade of no-credit for more than six absences, with no exceptions.
2.On time completion of the assigned projects.
3.Three or more hours per week outside of class spent on class projects.
4.Tutorials and Readings as assigned.
5.Keeping creations, thoughts and questions, as well as notes from class demos.
6.Cleaning studio work area after each session
VI. Assessment Tools Used and Criteria for Evaluation and Grading
Final grading ratios: 50% based on Artwork, 25 % based on weekly exercises 15% based on your instructor's subjective evaluation of your initiative, improvement, participation in discussion, and general engagement in the work and thought of the course, 10% based on the Digital Artists Presentation. NO GRADES OF INCOMPLETE WILL BE GIVEN.
VII. Support Services and other Requirements
Students with Disabilities
If you believe you qualify for course adaptations or special accommodations under the Americans with Disabilities Act, it is your responsibility to contact the Disability Coordinator (616) 632-2166 and provide the appropriate documentation. If you have already documented a disability or other condition that would qualify you for special accommodations, or if you have emergency medical information or special needs, this should be reported in confidence to the Disability Coordinator to discuss your specific needs. Together, you can then plan how best to coordinate your accommodations.
Academic Assistance
The Academic Achievement Center (616) 632-2166 offers free tutoring to all students. In addition, participants in the Student Support Services program can receive academic assistance and other services.
Academic Dishonesty
Written or other work that a student submits must be the product of her/his own efforts. Plagiarism, cheating and other forms of academic dishonesty, including dishonesty involving computer technology, are prohibited. Further information on Academic Dishonesty can be found in the current College catalog.
Art Department
Mission Statement of the Art Department
We train artists, art historians and visual arts administrators, and provide service courses for non-art majors. Through our courses, we aspire to build an appreciation for the rich interchange of images and ideas that link art and other academic disciplines. Our graduates in art have been encouraged to consider their future professional role in the contest of both the contemporary world and the historical world. Besides a reverence for art history, they have been taught appropriate skills of mind, hand, and eye. They have been helped to find the next steps in their life journey, and have been challenged to be the best they can be in their chosen specialty. Non-majors who have taken our courses become better able to evaluate the visual aspects of their environment, understand the value of creative problem solving, and appreciate art in history. And they often find their study of art to be profoundly nourishing to the spirit.
Aquinas College Integrity Statement
Aquinas College is rooted in the Dominican traditions of prayer, study, community and service, combined with a deep respect for truth, honesty and integrity. In this spirit, we strive to create an environment in which integrity is prized and practiced. We expect all community members to uphold these values through honesty, fairness, and respect for others.
COURSE SYLLABUS AND CALENDAR
AT 242-249 Digitally Based Art
I. Identifying Information
Location: Computer Lab Room #319/ Printmaking Studio
Times: Mon-Thursday 9-12am
Instructor: Jerry Berta
Home Number: 616 866 1950
Cell Number: 616 443 0452
Fax Number:
E-mail Address: jerryberta@gmail.com
Office Hours: Before and after class and by appointment Prerequisites: AT140 2-D Design
II. Course Description
Digitally Based Art class is designed to expose art students to various methods of using current image editing technology in the creation of art. Students will not only learn to use image editing software and equipment and how to incorporate new technology into their art practice, but will also learn about the place that technologically based art has in modern art history and in the current discourse.
Course goals:
1.Students will learn to use the computer as a tool to your make art.
2.Students will learn various ways to input ideas and creations into a computer, with a variety of Graphic Arts software. (See below)
3.Study how digital based art relates to modern artists from Seurat to Shepard Fairey.
4.Students will explore ways to output their computer creations on everything from printers to Rapid Prototype Machines.
5.These outputted objects would then be made into art.
Since this is a Digitally Based Art course. Our main way of communicating inside and outside of class will be through the class blog ” Computer is Just a tool to Make ART! “
http://computerisjustatooltomakeart.blogspot.com
Assignment will be posted here, along with links to Digitally Based Artists and tutorials for software. This is a two-way blog; all students will have access to post information for the class to share from assignments to research about digital artists and graphics software.
Requirements:
1.Sketchbook for ideas and keeping notes.
2.Flash Drive 8 GB for storing digital files.
3.Traditional Art Materials based on the art you want to create.
4.Final presentation materials such as frames and matting.
5.Use of digital camera
6.Some printing is covered by lab fees, additional prints may come with added cost.
Software programs:
1.Abode Design Suite. Available for use in AQ computer labs and art class.
a)Photoshop
b)AI Abode Illustrator
c)Abode Flash
d)Dreamweaver
2.Google Sketch Up 3D Modeling Program
3.Open Source Graphic Software
a)Gimp
b)Ink
Input techniques:
1.Digital Camera, Keyboard, Mouse, Graphic Tablet, Scanning
Output techniques:
1.You as an artist as an output tool. A new way to look at art, which you create with your traditional artist techniques & tools.
2.Ink Jet Printers, Laser Printers, Photo printing.
3.How to get from Ink Jet Prints to Canvas.
4.Rapid Prototype Machine. 3D Printer (Turn a Google Sketchup creation into reality.)
5.Laser cutters.
6.Water Jet Cutters.
7.CNC Routers
8.CNC Plasma Cutters
9.Video screens, from video MP3 Players to high res DVD.
We will study how traditional Artist’s techniques relate to Digitally Based Art.
From George Seurat, Close Close, Andy Warhol, Claude Monet, to Shepard Fairey,
There is no assigned textbook for this course.
There will be assigned reading and tutorials form the web and library.
See Weekly posting on Class Blog.
Learning Exercises Description:
This is a hands on art class, you will learn by doing. Every week there will be a several exercises you will need to perform in order to show your proficiency in image editing. As the class progresses these exercises will be assigned on the direction you are going with your art. Exercises are graded on your ability to show how well you have learned these techniques. These exercises will represent 25 % of your grade.
Digital art presentation.
Research and create a presentation about a Digital Based Artist that has influenced you in this course. A beginning list of artists will be provided.
This presentation will account for 10% of your grade.
Assignments Description:
There will be four art assignments, three minor assignments and one final major assignment. Assignments are art! These will graded on creativity, composition, use of technique and how well it stands up as a piece of art.
These Assignments will account for 50% of your grade.
Class Participation:
Art is a very basic form of communication from the very first cave paintings to the latest digital images. As artists you need to be able to communicate ideas. Participation in class discussions and input to the class blog is one of the requirements of this class. Class participation will account for 15% of your grade.
III. Schedule of Classes
Week 1.
1.Overview of course
2.Use of ”Computer is Just a Tool to Make ART!“
3.Use of “Youtube” and Google as a Help tool
4.Vector vs. Bitmap
5.Exercise: Using Objects as Pixels
6.Photoshop and Illustrator Basics. Setting up workspace and Toolbars.
7.Undo button and use of history
8.Sketchup Basics.
9.Preview of Digital Artists
10.Exercise: Do tutorial posted on class Blog.
Week 2.
1.Create a Digital Signature / Icon/ Stamp to mark your creation as a work of art.
2.Digital Photography
3.Photoshop techniques: Use of masks, layers, and filters.
4.Illustrators techniques: Use of Pen Tool, Text, Fills, Live Trace
5.Collage
6.Overview of Open source Graphic Art software.
7.Exercise: Do tutorial posted on class Blog.
Week 3.
1.Photoshop techniques: Advanced Use of masks, layers, and filters.
2.Illustrators techniques: Use of Pen Tool, Text, Fills, Live Trace
3.Vector exercises. From hand drawn to Vector
4.Output: Transfers form Ink Jet Prints to paper and beyond.
5.Exercise: Transfer image from printed to traditional art.
6.Hand Gesture Drawing over Digital Printout.
7.Digitally Combine Hand Gesture Drawing with Digital Printout.
8.Exercise: Do tutorial posted on class Blog.
Week 4
1.Photoshop Advanced techniques: Creating Patterns, Brushes
2.Illustrators Advanced techniques: Creating Patterns,
3.Sketchup 3 D Advanced techniques
4.Creating Patterns, Brushes
5.Using patterns to create fabric design
6.Exercise: Photoshop Repairing broken Neon
7.Exercise: Do tutorial posted on class Blog.
Week 5.
1.Sketchup 3 D Advanced techniques
2.Exercise: Create a 3D object/ sculpture in Sketchup
3.Photoshop Advanced techniques: 3D imaging, warping,
4.Review of which Digital Based Artists will be presented by students.
5.Exercise: Do tutorial posted on class Blog.
Week 6.
1.Conceptual Digital Art
2.Google Earth Art
3.Exercise: Do tutorial posted on class Blog.
Week 7.
1.Exercise: Do tutorial posted on class Blog.
2.Exploring Output:
a)Laser Cuts, paper, wood
b)Plotter cut Sandblast material as a woodblock plate.
c)Plotter Cut Vinyl as a stencil for painting.
d)Ink jet Decals to transfer to a 3D object.
e)Water-jet cutters for sculptural use.
f) Large scale images, Billboards, Vinyl wraps.
Week 8.
1.Midterm review and Critic of Art and technique.
2.Advance Digital Techniques
3.Work on Digital creations.
4.Experiment with output techniques.
5.Exercise: Do tutorial posted on class Blog.
Week 9.
1.Digital Presentation of Digital Based Artists
2.Visit to Meijer Sculptural Park to take digital images.
3. Work on Digital creations
4.Exercise: Do tutorial posted on class Blog.
Week 10.
1.Over view of Programming Art and Fractals
2.Combining 2D artwork into Motion.
3.Overview of Flash Animation
4.Use of Dreamweaver to animate images.
5.Exercise: Do tutorial posted on class Blog.
Week 11.
1.Work on Digital creations.
2.Studio time to create art.
3.Exercise: Do tutorial posted on class Blog.
Week 12.
1.Work on Digital creations.
2.Studio time to create art.
3.Review and Critic of Art and technique.
Week 13.
1.Explore output capabilities in local industry.
2.Finalize Sketchup designs to ready for output.
3.Work on Digital creations.
4.Studio time to create art.
Week 14.
1.Create a 2D or 3D prototype art presentation, for a large-scale commission.
2.Work on Digital creations.
3.Studio time to create art.
Week 15.
1.Present 2D or 3D prototype art presentation to class.
Explain techniques used.
2.Finalize work on Digital Creations and Studio Artwork.
3.Create a simple animation from 2 D Digital images.
Week 16.
1.Finalize work on Digital Creations and Studio Artwork.
2.Present animation in a creative way.
3.Final Review and critic of finished artwork.
REQUIREMENTS
1.Consistent and ON-TIME attendance. Art Department policy stipulates a grading penalty for more than three absences and a grade of no-credit for more than six absences, with no exceptions.
2.On time completion of the assigned projects.
3.Three or more hours per week outside of class spent on class projects.
4.Tutorials and Readings as assigned.
5.Keeping creations, thoughts and questions, as well as notes from class demos.
6.Cleaning studio work area after each session
VI. Assessment Tools Used and Criteria for Evaluation and Grading
Final grading ratios: 50% based on Artwork, 25 % based on weekly exercises 15% based on your instructor's subjective evaluation of your initiative, improvement, participation in discussion, and general engagement in the work and thought of the course, 10% based on the Digital Artists Presentation. NO GRADES OF INCOMPLETE WILL BE GIVEN.
VII. Support Services and other Requirements
Students with Disabilities
If you believe you qualify for course adaptations or special accommodations under the Americans with Disabilities Act, it is your responsibility to contact the Disability Coordinator (616) 632-2166 and provide the appropriate documentation. If you have already documented a disability or other condition that would qualify you for special accommodations, or if you have emergency medical information or special needs, this should be reported in confidence to the Disability Coordinator to discuss your specific needs. Together, you can then plan how best to coordinate your accommodations.
Academic Assistance
The Academic Achievement Center (616) 632-2166 offers free tutoring to all students. In addition, participants in the Student Support Services program can receive academic assistance and other services.
Academic Dishonesty
Written or other work that a student submits must be the product of her/his own efforts. Plagiarism, cheating and other forms of academic dishonesty, including dishonesty involving computer technology, are prohibited. Further information on Academic Dishonesty can be found in the current College catalog.
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